For example: your prototype covers all possible interactions on an eCommerce site. A prototype can map out a user's entire journey through your app or website, or it can focus on a specific segment of it via its own flow. With prototyping in Figma, you can create multiple flows for your prototype in one page to preview a user's full journey and experience through your designs.Ī flow is the network of frames and connections in a single page. Tip! For an even more efficient workflow, you can quickly toggle between the Design and Prototype tabs using the keyboard shortcut Shift E. Try out more way to prototype with video with the playground file → Create a frame with a couple instances of the component and replace video to reuse the component.Create a connection from the default variant to change to the hover variant and uncheck Reset video states.The default state should have autoplay off, and the hover state should be set to autoplay.Create a component with variants for a default and hover state.Use interactive components to prototype video interactions in a single frame, like previewing playback on hover. In the Interaction details panel, uncheck Reset video states.Set the animation setting to Smart animate.Make sure the video layer names match as well. Create a connection between the two frames with the same video name.Let’s say you want to create a prototype where entering a frame begins playback, then clicking on the video navigates to a new frame with a larger view. You can use smart animate to preserve a video’s progress when navigating between frames. Set your desired action for the video (e.g., Mute/unmute video).Set your desired starting action (e.g., On click).Create a connection from your starting object to the video file.This can be helpful when trying to build an interactive video player experience. You can interact and prototype with videos based on triggers made within the same frame. Learn more about video state management → When toggled on, the video will restart from its beginning between frames. When you create an interaction between two frames that have the same video, there is a Reset video state toggle in the Interaction details panel. Jump forward/backward in time - Select either Jump forward or Jump backward, then set the number of seconds to jump forward/backward in the video.Set to specific time - Set a timestamp to jump to in the video.Mute/unmute video - Select either Mute video, Unmute video, Toggle mute/unmute.Play/pause video - Select either Play video, Pause video, or Toggle play/pause.The following interaction actions are available for videos: When video ends - Trigger set action when the video completes playing.When video hits - Trigger set action when the video hits a specific timestamp.The following interaction triggers are available for videos: When you create any prototyping connection, there is a trigger that determines what causes the interaction to begin, and an action that defines the response from the triggered event. Click the Sound icon to turn the video’s default sound setting on or off.This section lets you set a video’s behavior when navigating to its frame in a prototype. When you select a video, there is a Video section available on the Prototype tab. Learn more about prototyping → Video properties From here, you can create interactions between frames with video. Once you add video to a frame, switch over to the Prototype of the right sidebar. Apply masks to only show a part of the video.Adjust the video options including the Fill mode, rotation and blend modes.Crop and re-position video applied to layers.Scale, rotate and adjust the dimensions of any layers with video.Once you’ve added a video to your file, you can edit the video in the following ways: Objects with video fills are represented on the layers panel with the icon. You can also identify layers with video fills in the Layers panel in the left sidebar. From the Fill section, you can play and preview your video fill, jump to a specific timestamp, or scrub through the video. ![]() View and update video fills in the Fill section of the right sidebar. ![]() If you add a video as a fill to an existing object, Figma uses the name and dimensions of the original object. If you add a video straight to the canvas, Figma creates an object on the canvas with the dimensions of the original file. GIFs only playback when viewing designs and prototypes in presentation view. Note: You can also add animated GIFs to your prototypes.
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